PM3.6 - Donkey Kong - Common Section gameAnimCmd_LipStickSwingDashCommon2

  1. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 10 }
  2. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 10 }
  3. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 10 }
  4. ChangeHitBoxDamage { hitbox_id: 3, new_damage: 10 }